But will there be tanks?
 Redline China reports that Yilu, a game  company out of Guangzhou, will soon be launching their first MMORPG. It will be  a virtual world in which players can interact with other players and their  environment according to pre-determined “physical” rules. Its name, Di Er Ren  Sheng, translates as “Second Life,” but unlike the Linden Labs’ world, the  Chinese Second Life will not allow players to create their own content.  
 In other words, no capitalism  allowed.
 But will there be Godzilla?
 The Weekly Famitsu reports that the city of  Tokyo will soon be arriving in Second Life through the teaming of  Mizuguchitetsuya Rez, and Tetsuya Mizuguchi with the ad firm  Dentsu.
 Tetsuya Mizuguchi, a game designer and founder of Q  Entertainment, is best known for his work with Sega Rally Championship, Space  Channel 5 and Rez, along with the puzzle games Lumines and Meteos. More recently  (July 7, 2007, to be precise), Lumi, a character from Mizuguchi’s Genki Rockets,  opened the Live Earth concert in Tokyo in a holographic performance, and  introduced a holographic video projection of Al Gore.
 And that was in real life.
 The Second Life Tokyo, according to Mizuguchi, will  not simply be a recreation of the original. “The Tokyo we are trying to create  is based on the image of city [sic],” he says. “How do people in Tokyo perceive  the city? How about foreigners? That's what we want to express.” Since Tokyo is  a veritable factory of popular culture, which by its very nature is ephemeral  and quickly lost, Mizuguchi believes that his virtual Tokyo, by acting as a kind  of virtual pop cult museum “might be the perfect place for it.”
 There are doubters, however, including Miguel Lopez,  who wrote about the new Tokyo for The Weekly Famitsu. Echoing a growing  trend among commentators, Lopez expresses scepticism concerning “any  organization's ability to maintain a meaningful, long-term presence in Second  Life, including those enlisting the aid of luminary developers.”
 It should be noted, however, that while commentators  like Lopez have their doubts, there is a growing number of corporations,  educational institutions, and even legal firms setting up virtual offices in  world.
 Although to be honest, we can’t imagine a good reason  for a law office in Second Life.
 A good reason for a law office in Second  Life
 As it says in the Good Book, “Wherever three or more  are gathered, there shall be a lawsuit.” (This, of course, is from the Good  Book of Lawyerly Aphorisms which also contains the popular children’s  prayer, “As I lay me down to sleep, I pray the Lord my torts to keep.”) Although  there is some controversy about the exact number of Second Life residents,  everyone agrees that there are at least “three or more,” meaning we’ve been long  overdue for the lawsuit. 
 And it has arrived in the case of Stroker Serpentine  v. Volkov Catteneo, the first time one avatar has sued another.
 Serpentine (whose real-life name is Kevin Alderman)  runs Eros LLC which develops and sells in-world sexual devices. One of his more  popular items is the SexGen bed, boasting some 150 different animations. With an  estimated 100,000 sold at L$12,000 each, it’s definitely one of his big sellers,  which is why he was upset when Volkov Catteneo allegedly came along, found a way  to copy it, and began selling the identical bed at one third of the price.  
 The primary issue involves the question of copyright  infringement. A secondary issue involves the question, “Are there really 150  different sexual positions? I mean -- really?”
 As for the amount of the settlement he’s seeking,  Serpentine insists he’s not out for blood. “We’re not going to sue him for a  million dollars,” he told Eric Reuters, a reporter for Reuters/Second Life. “I  don’t want to crucify the guy. I’m trying to protect my income and my  family.”
 Finding “the guy,” however, is proving to be tricky  since nobody knows who Volkov Catteneo is in real life, a situation Catteneo is  confident he will be able to maintain. “I’m not some kind of noob,” he told  Reuters, adding that not only is his name not in the Linden’s files, but that he  doesn’t have a permanent address in real life.
 Legal issues involving virtual goods and intellectual  property rights are becoming a growing concern in the legal community, and a  growing number of law firms are opening in Second Life to deal with them. These  include Pro Bono Second Life, Gar Hallard's Law Office (next to the Open Latte  Coffee Shop), and the Alonzo Law Firm which, oddly enough, advertises that “A  lawyer with his suitcase can steal more than a hundred men with guns.” We’re not  sure why anyone would want to steal a hundred or more men with guns, but  possibly Alonzo is hoping you’d rather have him with you than against you.  
 Maybe he’s the one Serpentine should have gone  with.
 Second Life disappoints Washington  Post
 It’s becoming a weekly event. This week it’s Michael  Gerson of the Washington Post who has entered Second Life and found it  wanting.
 In this case, our intrepid reporter attempts to find  parallels to the type of literature J.R.R. Tolkien called "sub-creation." This,  according to Gerson, involves “the Godlike construction of a complex,  alternative reality, sometimes with its own mythology and languages.”  Unfortunately, it seems that Second Life just doesn't measure up. While The Lord  of the Rings Online, to which Gerson and his two sons subscribe, involves heroic  quests and an underlying aim “for a recovery of honor and adventure in an age  dominated by choice and consumption,” Second Life just totally doesn't.  
 “Instead of showing the guiding hand of an author,  this universe is created by the choices of its participants, or ‘residents.’  They can build, buy, trade and talk in a world entirely without rules or laws; a  pure market where choice and consumption are the highest  values.”
 He notes the recent controversies revolving around  questionable sexual practices in SL, but concedes that there is more to Second  Life than its “moral failures.” 
 “It is, in fact, a large-scale experiment in  libertarianism. Its residents can do and be anything they wish. There are no  binding forms of community, no responsibilities that aren't freely chosen and no  lasting consequences of human actions. In Second Life, there is no human nature  at all, just human choices.”
 He does not address how activity created by human  choices and engaged in by human beings can be devoid of human  nature.
 Gerson does approve of some aspects of Second Life  activities, such as “good live music, philanthropic fundraising, even a few  virtual churches and synagogues,” but by and large he finds little to praise.  Unlike the real world, it is “highly sexualized in ways that have little to do  with respect or romance.” And perhaps most telling of all, “there seems to be an  inordinate number of vampires, generally not a sign of community  health.”
 So we’re doomed. But maybe we can save ourselves if  we run out all the vampires.