Thursday, 3 July 2008
Donald Trump’s Hair Meets  Moriarty
CBC news (the Canadian national television network  too boring to watch) reports that researchers in Edmonton (a Canadian city too  cold to live in) are working on a new application that will allow business  people to attend meetings in lifelike fashion, even when separated by thousands  of miles. 
In short, they’re attempting to create a  holodeck.
"As engineers and scientists, we look at these  futuristic things and we say, 'Well, we can build that,'" said David Antoniuk,  the director of business development for TRLabs. "So we're trying to develop  this holodeck technology."
Admit it, Gentle Reader, you’re  excited.
But if we’re going to learn from Star Trek  technology, perhaps we should also take a moment to learn from some of the  problems it caused. One crew member was shot and seriously injured due to a  malfunction of the holodeck safety features; a race of aliens reprogrammed the  ship’s computer while the senior officers were trapped in a holodeck jazz bar;  and when Data’s Sherlock Holmes role-play went awry, Moriarty took control of  the Enterprise. And that’s not including the many times crew members got into  personal trouble through over-use or abuse of the technology.
Think about it. Do we really want a virtual Donald  Trump getting loose and joining forces with other wealthy, but dimensionless  celebrities such as Paris Hilton? 
Although at least a virtual Trump would justify his  hair.
The technology is being developed by Hewlett-Packard  in California and TRLabs in Edmonton. They hope to make the experience so real  that participants will be able to read body language. All that’s needed to  accomplish this goal is the ability to project 3D images into empty space, and  link these images to the people they represent in such a realistic fashion that,  in the words of lead researcher, Pierre Boulanger, “users will be able to see an  eye twitch or a bead of sweat.”
Since there is no word yet that anyone is even  remotely close to accomplishing either of these goals, don’t expect it to  replace Second Life anytime soon.
Star Trek Meets the  Transformers
Speaking of Star Trek, a new Star Trek movie is  scheduled to begin shooting in November with a script written by Robert Orci,  writer of the recent Transformers film. He explained the reason for his  involvement by saying, "In a way, it becomes interactive in that we all get to  be on the lot, I guess, going off of that show that just came on. Everyone gets  to sort of test their ideas against what they would do relative to what's  actually going to be done in the movie.”
We can only hope the actual script will be more  coherent.
The big question for Orci is the music. The TV theme  was written by Alexander Courage and gave way to Jerry Goldsmith’s majestic  orchestration for the movies and Next Generation series. But what theme will  accompany the Enterprise on her new voyages? "I don't know what we're going to  do,” he admits, adding that “Star Trek II switched." 
Star Trek II? Most of us heard the new theme in Star  Trek I, the movie Goldsmith wrote it for.
Perhaps we should take the music in a more modern,  urban direction. 
Yo, you got into my face
So I went into space,
Bustin’ loose
Triple beat.
Now there’s a heezy alien race
Blowin’ trees in my old place.
Pump the jam
Feel the heat, Ho.
No word yet on whether the Enterprise will acquire  the ability to change into a giant pickup truck or battle robot.
Barbie Meets Second Life
Remember the talking Barbie doll that caused a  widespread feminist protest because, along with various other phrases, she said,  “Math is hard, let’s go shopping”? Well, in a recent Scifi.com article, S. E.  Kramer has revealed his inner Barbie.
After first expressing his doubts that most reporters  writing about SL have ever visited the place, he then relates his own in-world  experiences and how they convinced him that the entire platform is doomed to  failure.
In a section of the article subtitled “It’s Hard,” he  explains that before getting access to the mainland, newcomers must first  complete a training course. “Second Life is difficult from the beginning,” he  says. “After downloading an application, users need to complete twelve (twelve!)  tasks on a training island before they're allowed to teleport to another  training island where they can learn more Second Life skills. The training was  tedious and took me around an hour to complete.”
An hour! Well, hell yeah! What computer application  needs that much time to learn? I’m sure you can step into Halo or Eve and master  the game in a matter of minutes. 
Following “It’s Hard,” Kramer discusses another  objection in a section subtitled “And Not Very Fun.” After finally, finally  making it to the mainland, he attempted to meet some friends. Although many  people believe that making friends requires time and effort, apparently Second  Life offers instant friendship (I admit to having missed that guarantee in the  official literature). In his quest, he teleported to regions with the most  people, which turned out to be casinos and strip clubs: venues he did not find  conducive to forming deep and meaningful relationships. 
Having now spent almost as much time trying to make  friends as he had learning to navigate the land, the intrepid technology  reporter then decided to indulge in his favourite past-time: swimming. “It  wasn't very fun. Or relaxing. Or even good exercise.” 
Who knew virtual swimming wouldn’t measure up to a  dip in the lake?
With his in-depth research now complete, Kramer  spends the rest of his article explaining why Second Life is without social  significance and will never be popular. It’s hard, of course. And not much fun.  And you probably can’t run it at work. Oh, and because much of the content is  created by users, some of it is amateurish and doesn’t work right.  
One area he missed was the fact that in Second Life,  citizens tend to speak in full sentences using properly spelled words. This  alone probably rules out many potential users.
Besides, according to Kramer, anything you need for  socializing is already available at Facebook. Just ask the 30 trillion preteens  LOLing and ROFLing there.
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